![]() ![]() ![]() ![]() ![]() Fixed issue where allied countries couldn’t be made into feudatories in the Siceliote Overtures task for Syracuse.Fixed broken loc strings in Befriend Tribe Roman mission tasks.Fixed Weary of War event firing for mercenary armies.Fixed Integration family event not awarding popularity if no families are accepted.Fixed trade view resetting sorting whenever a Trade Route was cancelled or accepted.Fixed a number of rare crashes and out of syncs.Fixed starting scripts sometimes being run twice in Ironman.Fixed bug that caused subjects to cheekily draw manpower from their overlord instead of transferring manpower to the overlord.Armies no longer cause food to be added to the province they are in, because wow, the Thirty Years’ War would have looked a lot different if that were true.Armies with no food detaching support units will no longer result in the creation of food out of thin air.Province loot modifier is now visible right away in the tooltip. Armies without a leader now also loot provinces instantly.Fixed combat deployment issue for multiple large armies.Fixed more missing localization in Spanish.Fixed bug that caused all Roman characters at start to belong to the same party.Fixed bug that resulted in characters acquiring multiple spouses.Tag exclusive deities will no longer disappear or become unavailable after you complete a formable or otherwise change names in some way.Objective to build a larger army now requires an army of 12 000 men rather than 30 000.Objective to build a larger navy now requires a navy of 10 ships rather than 20.Fixed Madurai not being a city at start.The mission task ’ Greek Allies’ in the ’Subduing Greece’ mission will now highlight the potential nations when you hover the task, making it easier to find nations that might be relevant for it.The Spartan mission tasks ’Reincorporating Messenia’ and ’Lands of Messenia’ will no longer ask you for a building you cannot build in the territory.’Planning for War’ generic mission task reward increased from 2.5 to 5 military experience.Added a 2 year cooldown per territory for the city sacking event for ruler led armies.Fixed formables for the two new culture groups, Meroitic and Illyrian.Meroitic culture countries are now valid for the “New Kingdom” achievement.This will not affect games started before the 1.4.2 patch. Among other things this means Sparta can get ’Molon Labe’ and ’Laconic If’ even if they first form another country. Changed every country specific achievement to have a variable backup, so even if you change the country name (through a formable decision or a mission), you should still be able to get the achievement in question.AI will better consider naval access when declaring wars.Will be more mindful of conserving its stability. AI will be more reluctant to change its worshipped deities simply because it can.Epirote Heritage now gives global freemen output instead of a war exhaustion reduction.Epirote Heritage now gives lower commerce instead of fewer diplomatic relations.Pontic and Massalian Heritages changed from wrong culture happiness to wrong culture group happiness.Spartocid Heritage now gives higher defensiveness instead of discipline.Argive heritage increased from 2% ruler popularity to 4, to match other ruler popularity gain heritages.Characters will now gain loyalty from being made Generals or Admirals, just as they do when they are given an office or Governorship.Halved loyalty impact, decay rate and maximum from giving away holdings.Halved how much money is gained from selling Characters into slavery, because the sight of your former adversaries toiling in the salt mine is the real reward.Tweaked Military Traditions to reduce very expensive units in mercenary stacks (elephants and heavy cavalry).Slightly increased war exhaustion from battles.Slightly reduced base experience decay for units.Macedon will now be far more likely to oppose Phrygian demands in the initial Diadochi War event series.Slightly reduced pop type happiness reductions from passive deity modifiers.Moving province capital to a City or even more so a Metropolis will result in a lesser hit. It is no longer possible to move the Province Capital if you are below 50 Province Loyalty (up from 33%). Moving Province capital now reduces Province Loyalty instead of Political Influence.Manpower from tribesmen and freemen reduced by approximately 45%, non-primary dominant culture territories now provide 20% less output.Reduced population output from occupied territories by 20%.Imperator Rome Update v1.4.2 Patch Notes Game Balance Economy Imperator Rome Update v1.4.2 Patch Notes. ![]()
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